When British Cinematographer dedicates an entire feature to virtual production, the industry pays attention. The latest Focus On: Virtual Production (Vol 03), produced in partnership with Aputure, makes a clear and timely argument: LED volume filmmaking has evolved from an emerging curiosity into a mature, creatively rigorous discipline - and practical lighting is at the heart of it.
Two of the four productions profiled were shot at our LED volume stages. Two leading cinematographers. Two very different creative briefs. One studio.
Chaos God at CUBE Studio
Directed by Elliot Gonzo, Chaos God was shot at CUBE Studio's LED volume by DP J.P. Garcia. Garcia's approach to the environment was deliberate: rather than using practical lighting to illuminate the virtual world, he used it to become part of it.
Working with a full Aputure kit - LS 12000 Pro, LS 600c Pro, Nova panels, Flexible P-Series mats and MC Pro fixtures - Garcia matched the colour temperature and quality of his on-set practicals directly to the atmosphere generated by the volume. The goal, as he put it: lighting should feel like a natural extension of the world displayed on the LED wall. The physical set and the digital environment weren't competing — they were the same thing.
RheuMuseum at CUBE Studio
Cinematographer Matt Brown brought a different challenge to the stage. For RheuMuseum, Brown constructed a physical museum set within the volume, then used the LED wall to extend it - creating the illusion of a single, unbroken environment that existed in both physical and virtual space simultaneously.
Working with Aputure Nova and Light Storm fixtures, Brown balanced exposure and colour consistency across the real and rendered elements throughout. His conclusion, drawn from multiple virtual production experiences: "The reason I continue to use Aputure is simple: they're reliable, consistent and incredibly intuitive within a virtual production environment."
The result was an environment that no longer read as a stage set with a screen behind it - it read as a place.
The British Cinematographer feature profiles four cinematographers across four very different production types - commercial, automotive, narrative, and museum/branded - and all four arrive at the same conclusion independently.
Practical lighting in virtual production is no longer a workaround. It isn't there to compensate for the LED wall's limitations or to fill shadows the screen can't reach. It's the primary creative challenge. The wall provides the world. How you light within that world - how you make the on-set reality feel native to the virtual environment - is where the craft lives.
The productions shot at CUBE Studio demonstrate this clearly. In both cases, the cinematographers didn't separate practical and virtual lighting as two different problems. They treated them as one.
What is practical lighting in virtual production?
Practical lighting in virtual production refers to physical light sources placed on the LED volume stage - fixtures, panels or purpose-built tools - that shape the real-world environment on set. Rather than digitally compositing light in post, practicals are matched to the colour, direction and intensity implied by the LED content, so that on-set talent and physical set elements feel genuinely lit by the virtual world around them. Done well, the seam between what is real and what is rendered becomes invisible.
How does an LED volume stage work?
An LED volume stage uses high-resolution LED panels - typically arranged in a curved wall and ceiling configuration - to display a photorealistic virtual environment in real time. The camera photographs both the physical set and the LED content simultaneously, producing a composite image in-camera without green screen or post compositing. The virtual environment is rendered using game engine technology (typically Unreal Engine), and adjusts perspective in real time as the camera moves. The result is a final image that reflects the virtual world accurately in every surface, reflective object and lens in shot.
What is the difference between virtual production and green screen?
Green screen requires the virtual background to be composited with the live-action footage in post-production. Virtual production displays the background in real time on the LED volume, which means the camera captures it directly. This produces accurate in-camera reflections, correct lens flare and depth of field, and allows talent and crew to see the environment they're working within - fundamentally changing how productions are lit, directed and performed.
What productions has CUBE Studio worked on?
CUBE Studio supports productions ranging from global commercial campaigns and automotive shoots to narrative features, fashion editorials and music videos. Chaos God (dir. Elliot Gonzo, DP J.P. Garcia) and RheuMuseum (DP Matt Brown), both featured in British Cinematographer's virtual production special, were shot at CUBE Studio's LED volume stages.
Where are CUBE Studio's LED volume stages located?
CUBE Studio operates LED volume stages in London, Bristol, Norwich and Windsor across the UK, and internationally in Dubai, Riyadh and Nairobi. The studio network supports productions of all scales, from single-day commercials to multi-week feature shoots.
If you're planning a virtual production commercial, automotive campaign, narrative project or branded content piece - the CUBE Studio team will help you identify the right stage, the right approach and the right collaborators for your brief.